Bio
My name is Alexander Bich. I program mostly in C++ and Haskell.
Projects
FLAW
is a game engine written in Haskell.
Inanity
is a C++ game engine.
BattlePlace.io
is a managed backend service for developing session-based multiplayer games, aimed at indie developers.
CoinMetrics.io tools
written in Haskell, part of
CoinMetrics.io
analytics project.
Participation
Insatia
indie game: ports to Linux and macOS, multiplayer subsystem. Uses Inanity engine.
Links
Github
Linkedin
itch.io